mod_lua was reloadable but when I found that long-running scripts cannot be easily stopped the developers changed it to un-reloadable. I'd find some way to start/stop long-running scripts and I'd seen some implementations based on my example: http://fisheye.freeswitch.org/browse/freeswitch-contrib.git/seven/lua/gatewa... There's also a blog page in Chinese explaining this: http://www.freeswitch.org.cn/2010/03/15/zai-freeswitchzhong-zhi-xing-chang-q... Hope this helps. On Tuesday, January 22, 2013 at 3:40 PM, Mimiko wrote:
On 21.01.2013 23:47, William King wrote:
Interesting. A mod_lua api that would list the currently running lua scripts with an id that could be used to kill off individual scripts.
Lua scripts, started with FS on start-up must not be killed, but updated when changing code of script. A killing command for a lua script is ok for scripts that got in loop/.
-- Mimiko desu.
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