mod_lua was reloadable  but when I found that long-running scripts cannot be  easily stopped the developers changed it to un-reloadable.

I'd find some way to start/stop long-running scripts and I'd seen some implementations based on my example:

http://fisheye.freeswitch.org/browse/freeswitch-contrib.git/seven/lua/gateway_report.lua?hb=true


There's also a blog page in Chinese explaining this: http://www.freeswitch.org.cn/2010/03/15/zai-freeswitchzhong-zhi-xing-chang-qi-yun-xing-de-qian-ru-shi-jiao-ben-luayu-yan-li-zi.html


Hope this helps.


On Tuesday, January 22, 2013 at 3:40 PM, Mimiko wrote:

On 21.01.2013 23:47, William King wrote:
Interesting. A mod_lua api that would list the currently running lua
scripts with an id that could be used to kill off individual scripts.

Lua scripts, started with FS on start-up must not be killed, but updated
when changing code of script. A killing command for a lua script is ok
for scripts that got in loop/.

--
Mimiko desu.

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