I've narrowed it down a bit. I think this may be a bug (memory leak maybe?) It seems that the pagd function is very responsive on the first use, but on each repeated call to this function, it takes longer to respond to the user's keypress. The following test script illustrates the problem. It asks user to press a key, then it starts counting up to 10. The first time, it stops right away after you press a key, telling you what key you pressed, the second time, it gets as far as the number 3, the third time, it counts up to six, and so on, until it completes the count all the way to 10, and then it says you've pressed an invalid entry, even though you indeed pressed a key at the beginning of the message. lua script: http://pastebin.freeswitch.org/16637 phrase xml: http://pastebin.freeswitch.org/16636 Log: http://pastebin.freeswitch.org/16635 Could someone try this example on their own system to see if they could duplicate the behavior? Thanks in advance! On 6/30/2011 10:10 AM, Wes wrote:
I am experiencing a delay waiting for the system to respond in a lua script that is using playAndGetDigits. I press a key while the voice is still speaking, and it continues to speak for a few seconds before moving to the part of the script for the particular keypress.
Also, related: sometimes it speaks the "invalid" message even though the key pressed is a valid one, and then immediately after speaking the invalid message, it continues with the processing for the key that was pressed. So I know I didn't press an invalid key.
-- session:execute('flush_dtmf'); session:flushDigits() local digits = session:playAndGetDigits(1, 1, 3, 2000, "#", "phrase:play_submit_rerecord:1:2:3", invalid, "\\d{1}") if ( digits == "1") then
ETC
here is the phrase:
<macro name="play_submit_rerecord"> <input pattern="^([0-9#*]):([0-9#*]):([0-9#*])$"> <match> <action function="speak-text" data="To listen to your dictation, press $1, To submit your dictation , press $2, To discard your dictation and start over, press $3."/> </match> </input> </macro>
Is the speak-text just too cpu intensive and causing it to be slow to respond to the DTMF?
Any help would be appreciated... thanks!
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