significant delay waiting for response after playAndGetDigits()
I am experiencing a delay waiting for the system to respond in a lua script that is using playAndGetDigits. I press a key while the voice is still speaking, and it continues to speak for a few seconds before moving to the part of the script for the particular keypress. Also, related: sometimes it speaks the "invalid" message even though the key pressed is a valid one, and then immediately after speaking the invalid message, it continues with the processing for the key that was pressed. So I know I didn't press an invalid key. -- session:execute('flush_dtmf'); session:flushDigits() local digits = session:playAndGetDigits(1, 1, 3, 2000, "#", "phrase:play_submit_rerecord:1:2:3", invalid, "\\d{1}") if ( digits == "1") then ETC here is the phrase: <macro name="play_submit_rerecord"> <input pattern="^([0-9#*]):([0-9#*]):([0-9#*])$"> <match> <action function="speak-text" data="To listen to your dictation, press $1, To submit your dictation , press $2, To discard your dictation and start over, press $3."/> </match> </input> </macro> Is the speak-text just too cpu intensive and causing it to be slow to respond to the DTMF? Any help would be appreciated... thanks!
I've narrowed it down a bit. I think this may be a bug (memory leak maybe?) It seems that the pagd function is very responsive on the first use, but on each repeated call to this function, it takes longer to respond to the user's keypress. The following test script illustrates the problem. It asks user to press a key, then it starts counting up to 10. The first time, it stops right away after you press a key, telling you what key you pressed, the second time, it gets as far as the number 3, the third time, it counts up to six, and so on, until it completes the count all the way to 10, and then it says you've pressed an invalid entry, even though you indeed pressed a key at the beginning of the message. lua script: http://pastebin.freeswitch.org/16637 phrase xml: http://pastebin.freeswitch.org/16636 Log: http://pastebin.freeswitch.org/16635 Could someone try this example on their own system to see if they could duplicate the behavior? Thanks in advance! On 6/30/2011 10:10 AM, Wes wrote:
I am experiencing a delay waiting for the system to respond in a lua script that is using playAndGetDigits. I press a key while the voice is still speaking, and it continues to speak for a few seconds before moving to the part of the script for the particular keypress.
Also, related: sometimes it speaks the "invalid" message even though the key pressed is a valid one, and then immediately after speaking the invalid message, it continues with the processing for the key that was pressed. So I know I didn't press an invalid key.
-- session:execute('flush_dtmf'); session:flushDigits() local digits = session:playAndGetDigits(1, 1, 3, 2000, "#", "phrase:play_submit_rerecord:1:2:3", invalid, "\\d{1}") if ( digits == "1") then
ETC
here is the phrase:
<macro name="play_submit_rerecord"> <input pattern="^([0-9#*]):([0-9#*]):([0-9#*])$"> <match> <action function="speak-text" data="To listen to your dictation, press $1, To submit your dictation , press $2, To discard your dictation and start over, press $3."/> </match> </input> </macro>
Is the speak-text just too cpu intensive and causing it to be slow to respond to the DTMF?
Any help would be appreciated... thanks!
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have you monitored your dtmf ? is it 2833? Try console loglevel debug and look at the message saying when you got the dtmf. On Thu, Jun 30, 2011 at 1:46 PM, Wes <wes-fs@499x.com> wrote:
I've narrowed it down a bit. I think this may be a bug (memory leak maybe?)
It seems that the pagd function is very responsive on the first use, but on each repeated call to this function, it takes longer to respond to the user's keypress.
The following test script illustrates the problem. It asks user to press a key, then it starts counting up to 10. The first time, it stops right away after you press a key, telling you what key you pressed, the second time, it gets as far as the number 3, the third time, it counts up to six, and so on, until it completes the count all the way to 10, and then it says you've pressed an invalid entry, even though you indeed pressed a key at the beginning of the message.
lua script: http://pastebin.freeswitch.org/16637
phrase xml: http://pastebin.freeswitch.org/16636
Log: http://pastebin.freeswitch.org/16635
Could someone try this example on their own system to see if they could duplicate the behavior?
Thanks in advance!
On 6/30/2011 10:10 AM, Wes wrote:
I am experiencing a delay waiting for the system to respond in a lua script that is using playAndGetDigits. I press a key while the voice is still speaking, and it continues to speak for a few seconds before moving to the part of the script for the particular keypress.
Also, related: sometimes it speaks the "invalid" message even though the key pressed is a valid one, and then immediately after speaking the invalid message, it continues with the processing for the key that was pressed. So I know I didn't press an invalid key.
-- session:execute('flush_dtmf'); session:flushDigits() local digits = session:playAndGetDigits(1, 1, 3, 2000, "#", "phrase:play_submit_rerecord:1:2:3", invalid, "\\d{1}") if ( digits == "1") then
ETC
here is the phrase:
<macro name="play_submit_rerecord"> <input pattern="^([0-9#*]):([0-9#*]):([0-9#*])$"> <match> <action function="speak-text" data="To listen to your dictation, press $1, To submit your dictation , press $2, To discard your dictation and start over, press $3."/> </match> </input> </macro>
Is the speak-text just too cpu intensive and causing it to be slow to respond to the DTMF?
Any help would be appreciated... thanks!
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-- Anthony Minessale II FreeSWITCH http://www.freeswitch.org/ ClueCon http://www.cluecon.com/ Twitter: http://twitter.com/FreeSWITCH_wire AIM: anthm MSN:anthony_minessale@hotmail.com GTALK/JABBER/PAYPAL:anthony.minessale@gmail.com IRC: irc.freenode.net #freeswitch FreeSWITCH Developer Conference sip:888@conference.freeswitch.org googletalk:conf+888@conference.freeswitch.org pstn:+19193869900
I'm in fs_cli, and I think the loglevel is already at debug, since I set it to debug and saw the same messages that I have in the pastebin http://pastebin.freeswitch.org/16635 in line 12, you can see that it received DTMF 1 right after speaking "One" but then, the second time I called pagd, you can see that in line 39, it got as far as speaking the number "Three" And, the third time, in line 81, it gets to speaking "Six", before detecting the DTMF. So, is that what you mean by monitoring the DTMF? Even though I press the number immediately when the message says "go", it takes longer and longer each time to respond. On 6/30/2011 1:50 PM, Anthony Minessale wrote:
have you monitored your dtmf ? is it 2833?
Try console loglevel debug and look at the message saying when you got the dtmf.
On Thu, Jun 30, 2011 at 1:46 PM, Wes<wes-fs@499x.com> wrote:
I've narrowed it down a bit. I think this may be a bug (memory leak maybe?)
It seems that the pagd function is very responsive on the first use, but on each repeated call to this function, it takes longer to respond to the user's keypress.
The following test script illustrates the problem. It asks user to press a key, then it starts counting up to 10. The first time, it stops right away after you press a key, telling you what key you pressed, the second time, it gets as far as the number 3, the third time, it counts up to six, and so on, until it completes the count all the way to 10, and then it says you've pressed an invalid entry, even though you indeed pressed a key at the beginning of the message.
lua script: http://pastebin.freeswitch.org/16637
phrase xml: http://pastebin.freeswitch.org/16636
Log: http://pastebin.freeswitch.org/16635
Could someone try this example on their own system to see if they could duplicate the behavior?
Thanks in advance!
On 6/30/2011 10:10 AM, Wes wrote:
I am experiencing a delay waiting for the system to respond in a lua script that is using playAndGetDigits. I press a key while the voice is still speaking, and it continues to speak for a few seconds before moving to the part of the script for the particular keypress.
Also, related: sometimes it speaks the "invalid" message even though the key pressed is a valid one, and then immediately after speaking the invalid message, it continues with the processing for the key that was pressed. So I know I didn't press an invalid key.
-- session:execute('flush_dtmf'); session:flushDigits() local digits = session:playAndGetDigits(1, 1, 3, 2000, "#", "phrase:play_submit_rerecord:1:2:3", invalid, "\\d{1}") if ( digits == "1") then
ETC
here is the phrase:
<macro name="play_submit_rerecord"> <input pattern="^([0-9#*]):([0-9#*]):([0-9#*])$"> <match> <action function="speak-text" data="To listen to your dictation, press $1, To submit your dictation , press $2, To discard your dictation and start over, press $3."/> </match> </input> </macro>
Is the speak-text just too cpu intensive and causing it to be slow to respond to the DTMF?
Any help would be appreciated... thanks!
_______________________________________________ Join us at ClueCon 2011, Aug 9-11, Chicago http://www.cluecon.com 877-7-4ACLUE
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BTW, I rewrote the test script using sayPhrase along with an input callback to break out when the user presses a key, and the exact same behavior happens, here's the script: local numberToCall = argv[1]; invalid = "ivr/ivr-that_was_an_invalid_entry.wav" local session = freeswitch.Session("{ignore_early_media=true,origination_caller_id_name='MCW Phone Transcription',origination_caller_id_number=2580}sofia/gateway/mcw/"..numberToCall); function key_press(session, input_type, data, args) if input_type == "dtmf" then freeswitch.consoleLog("info", "Key pressed: " .. data["digit"].."\n") return "break" end end if session:ready() then session:answer() session:set_tts_parms("flite", "awb"); session:setInputCallback("key_press", "") session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); end On 6/30/2011 2:01 PM, Wes wrote:
I'm in fs_cli, and I think the loglevel is already at debug, since I set it to debug and saw the same messages that I have in the pastebin
http://pastebin.freeswitch.org/16635
in line 12, you can see that it received DTMF 1 right after speaking "One"
but then, the second time I called pagd, you can see that in line 39, it got as far as speaking the number "Three" And, the third time, in line 81, it gets to speaking "Six", before detecting the DTMF.
So, is that what you mean by monitoring the DTMF? Even though I press the number immediately when the message says "go", it takes longer and longer each time to respond.
On 6/30/2011 1:50 PM, Anthony Minessale wrote:
have you monitored your dtmf ? is it 2833?
Try console loglevel debug and look at the message saying when you got the dtmf.
On Thu, Jun 30, 2011 at 1:46 PM, Wes<wes-fs@499x.com> wrote:
I've narrowed it down a bit. I think this may be a bug (memory leak maybe?)
It seems that the pagd function is very responsive on the first use, but on each repeated call to this function, it takes longer to respond to the user's keypress.
The following test script illustrates the problem. It asks user to press a key, then it starts counting up to 10. The first time, it stops right away after you press a key, telling you what key you pressed, the second time, it gets as far as the number 3, the third time, it counts up to six, and so on, until it completes the count all the way to 10, and then it says you've pressed an invalid entry, even though you indeed pressed a key at the beginning of the message.
lua script: http://pastebin.freeswitch.org/16637
phrase xml: http://pastebin.freeswitch.org/16636
Log: http://pastebin.freeswitch.org/16635
Could someone try this example on their own system to see if they could duplicate the behavior?
Thanks in advance!
On 6/30/2011 10:10 AM, Wes wrote:
I am experiencing a delay waiting for the system to respond in a lua script that is using playAndGetDigits. I press a key while the voice is still speaking, and it continues to speak for a few seconds before moving to the part of the script for the particular keypress.
Also, related: sometimes it speaks the "invalid" message even though the key pressed is a valid one, and then immediately after speaking the invalid message, it continues with the processing for the key that was pressed. So I know I didn't press an invalid key.
-- session:execute('flush_dtmf'); session:flushDigits() local digits = session:playAndGetDigits(1, 1, 3, 2000, "#", "phrase:play_submit_rerecord:1:2:3", invalid, "\\d{1}") if ( digits == "1") then
ETC
here is the phrase:
<macro name="play_submit_rerecord"> <input pattern="^([0-9#*]):([0-9#*]):([0-9#*])$"> <match> <action function="speak-text" data="To listen to your dictation, press $1, To submit your dictation , press $2, To discard your dictation and start over, press $3."/> </match> </input> </macro>
Is the speak-text just too cpu intensive and causing it to be slow to respond to the DTMF?
Any help would be appreciated... thanks!
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this is inappropriate for the mailing list you should reproduce your problem on the current GIT with "make current" and file it to JIRA On Thu, Jun 30, 2011 at 4:33 PM, Wes <wes-fs@499x.com> wrote:
BTW, I rewrote the test script using sayPhrase along with an input callback to break out when the user presses a key, and the exact same behavior happens, here's the script:
local numberToCall = argv[1]; invalid = "ivr/ivr-that_was_an_invalid_entry.wav" local session = freeswitch.Session("{ignore_early_media=true,origination_caller_id_name='MCW Phone Transcription',origination_caller_id_number=2580}sofia/gateway/mcw/"..numberToCall);
function key_press(session, input_type, data, args) if input_type == "dtmf" then freeswitch.consoleLog("info", "Key pressed: " .. data["digit"].."\n") return "break" end end
if session:ready() then session:answer() session:set_tts_parms("flite", "awb"); session:setInputCallback("key_press", "") session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); end
On 6/30/2011 2:01 PM, Wes wrote:
I'm in fs_cli, and I think the loglevel is already at debug, since I set it to debug and saw the same messages that I have in the pastebin
http://pastebin.freeswitch.org/16635
in line 12, you can see that it received DTMF 1 right after speaking "One"
but then, the second time I called pagd, you can see that in line 39, it got as far as speaking the number "Three" And, the third time, in line 81, it gets to speaking "Six", before detecting the DTMF.
So, is that what you mean by monitoring the DTMF? Even though I press the number immediately when the message says "go", it takes longer and longer each time to respond.
On 6/30/2011 1:50 PM, Anthony Minessale wrote:
have you monitored your dtmf ? is it 2833?
Try console loglevel debug and look at the message saying when you got the dtmf.
On Thu, Jun 30, 2011 at 1:46 PM, Wes<wes-fs@499x.com> wrote:
I've narrowed it down a bit. I think this may be a bug (memory leak maybe?)
It seems that the pagd function is very responsive on the first use, but on each repeated call to this function, it takes longer to respond to the user's keypress.
The following test script illustrates the problem. It asks user to press a key, then it starts counting up to 10. The first time, it stops right away after you press a key, telling you what key you pressed, the second time, it gets as far as the number 3, the third time, it counts up to six, and so on, until it completes the count all the way to 10, and then it says you've pressed an invalid entry, even though you indeed pressed a key at the beginning of the message.
lua script: http://pastebin.freeswitch.org/16637
phrase xml: http://pastebin.freeswitch.org/16636
Log: http://pastebin.freeswitch.org/16635
Could someone try this example on their own system to see if they could duplicate the behavior?
Thanks in advance!
On 6/30/2011 10:10 AM, Wes wrote:
I am experiencing a delay waiting for the system to respond in a lua script that is using playAndGetDigits. I press a key while the voice is still speaking, and it continues to speak for a few seconds before moving to the part of the script for the particular keypress.
Also, related: sometimes it speaks the "invalid" message even though the key pressed is a valid one, and then immediately after speaking the invalid message, it continues with the processing for the key that was pressed. So I know I didn't press an invalid key.
-- session:execute('flush_dtmf'); session:flushDigits() local digits = session:playAndGetDigits(1, 1, 3, 2000, "#", "phrase:play_submit_rerecord:1:2:3", invalid, "\\d{1}") if ( digits == "1") then
ETC
here is the phrase:
<macro name="play_submit_rerecord"> <input pattern="^([0-9#*]):([0-9#*]):([0-9#*])$"> <match> <action function="speak-text" data="To listen to your dictation, press $1, To submit your dictation , press $2, To discard your dictation and start over, press $3."/> </match> </input> </macro>
Is the speak-text just too cpu intensive and causing it to be slow to respond to the DTMF?
Any help would be appreciated... thanks!
_______________________________________________ Join us at ClueCon 2011, Aug 9-11, Chicago http://www.cluecon.com 877-7-4ACLUE
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-- Anthony Minessale II FreeSWITCH http://www.freeswitch.org/ ClueCon http://www.cluecon.com/ Twitter: http://twitter.com/FreeSWITCH_wire AIM: anthm MSN:anthony_minessale@hotmail.com GTALK/JABBER/PAYPAL:anthony.minessale@gmail.com IRC: irc.freenode.net #freeswitch FreeSWITCH Developer Conference sip:888@conference.freeswitch.org googletalk:conf+888@conference.freeswitch.org pstn:+19193869900
will do. I just wanted to first be sure I wasn't doing something wrong. On 6/30/2011 4:39 PM, Anthony Minessale wrote:
this is inappropriate for the mailing list you should reproduce your problem on the current GIT with "make current" and file it to JIRA
On Thu, Jun 30, 2011 at 4:33 PM, Wes<wes-fs@499x.com> wrote:
BTW, I rewrote the test script using sayPhrase along with an input callback to break out when the user presses a key, and the exact same behavior happens, here's the script:
local numberToCall = argv[1]; invalid = "ivr/ivr-that_was_an_invalid_entry.wav" local session = freeswitch.Session("{ignore_early_media=true,origination_caller_id_name='MCW Phone Transcription',origination_caller_id_number=2580}sofia/gateway/mcw/"..numberToCall);
function key_press(session, input_type, data, args) if input_type == "dtmf" then freeswitch.consoleLog("info", "Key pressed: " .. data["digit"].."\n") return "break" end end
if session:ready() then session:answer() session:set_tts_parms("flite", "awb"); session:setInputCallback("key_press", "") session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); session:sayPhrase("count_to_ten", "", "en") session:speak("you pressed a digit"); freeswitch.consoleLog("info", "the user pressed a key\n"); end
On 6/30/2011 2:01 PM, Wes wrote:
I'm in fs_cli, and I think the loglevel is already at debug, since I set it to debug and saw the same messages that I have in the pastebin
http://pastebin.freeswitch.org/16635
in line 12, you can see that it received DTMF 1 right after speaking "One"
but then, the second time I called pagd, you can see that in line 39, it got as far as speaking the number "Three" And, the third time, in line 81, it gets to speaking "Six", before detecting the DTMF.
So, is that what you mean by monitoring the DTMF? Even though I press the number immediately when the message says "go", it takes longer and longer each time to respond.
On 6/30/2011 1:50 PM, Anthony Minessale wrote:
have you monitored your dtmf ? is it 2833?
Try console loglevel debug and look at the message saying when you got the dtmf.
On Thu, Jun 30, 2011 at 1:46 PM, Wes<wes-fs@499x.com> wrote:
I've narrowed it down a bit. I think this may be a bug (memory leak maybe?)
It seems that the pagd function is very responsive on the first use, but on each repeated call to this function, it takes longer to respond to the user's keypress.
The following test script illustrates the problem. It asks user to press a key, then it starts counting up to 10. The first time, it stops right away after you press a key, telling you what key you pressed, the second time, it gets as far as the number 3, the third time, it counts up to six, and so on, until it completes the count all the way to 10, and then it says you've pressed an invalid entry, even though you indeed pressed a key at the beginning of the message.
lua script: http://pastebin.freeswitch.org/16637
phrase xml: http://pastebin.freeswitch.org/16636
Log: http://pastebin.freeswitch.org/16635
Could someone try this example on their own system to see if they could duplicate the behavior?
Thanks in advance!
On 6/30/2011 10:10 AM, Wes wrote:
I am experiencing a delay waiting for the system to respond in a lua script that is using playAndGetDigits. I press a key while the voice is still speaking, and it continues to speak for a few seconds before moving to the part of the script for the particular keypress.
Also, related: sometimes it speaks the "invalid" message even though the key pressed is a valid one, and then immediately after speaking the invalid message, it continues with the processing for the key that was pressed. So I know I didn't press an invalid key.
-- session:execute('flush_dtmf'); session:flushDigits() local digits = session:playAndGetDigits(1, 1, 3, 2000, "#", "phrase:play_submit_rerecord:1:2:3", invalid, "\\d{1}") if ( digits == "1") then
ETC
here is the phrase:
<macro name="play_submit_rerecord"> <input pattern="^([0-9#*]):([0-9#*]):([0-9#*])$"> <match> <action function="speak-text" data="To listen to your dictation, press $1, To submit your dictation , press $2, To discard your dictation and start over, press $3."/> </match> </input> </macro>
Is the speak-text just too cpu intensive and causing it to be slow to respond to the DTMF?
Any help would be appreciated... thanks!
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can someone tell me if it is is possible to send text messages between sip phones via freeswitch?
FreeSWITCH supports MESSAGE if that's what you're asking. On Thu, Jun 30, 2011 at 3:02 PM, ran zhang <rzhang@gosilverplus.com> wrote:
can someone tell me if it is is possible to send text messages between sip phones via freeswitch?
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-- Kristian Kielhofner
participants (4)
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Anthony Minessale
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Kristian Kielhofner
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ran zhang
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Wes