with jitterbuffer, it now works as expected. So, the sending party was generating extra jitter. I am playing the same audio file in both directions, and then compare the recorded audio with the original by Sevana AQuA software. This allows me to detect packet loss in a heterogeneous environment where the voice goes through RTP proxies and TDM. On Thu, Sep 21, 2017 at 3:43 AM, jungle Boogie <jungleboogie0@gmail.com> wrote:
What occurs if you send identical audio for the same duration? IOW, play the sound file for each call.
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