Hello! I've got strange problem: In my app which talks to FreeSwitch via mod_socket there is such logic: <pre conditions: channel1 - newly created, parked channell - with help of 'uuid_create' and 'originate ... &park'; channel2 is talking with channel3> for (channel in {array of channel1, channel2, channel3}) { set value for the channel variable X } uuid_transfer channel1 extension Y uuid_transfer -both channel2 extension Y In extension Y there is a logic based on the channel variable X. The problem itself: every second launching falls, the reason - channel variable X hasn't been set for one of channel1..3. Sniffer shows that commands are sent (and confirmated by FreeSwitch) consiquently, FreeSwitch sends OK for each command in time. Temporary sollution that I found is to wait 0.5 sec after 'set' commands have been sent and before transfer any channel to extension Y. Maybe some already faced with similar problem? Thanks, Artem