lol... actually using a pretty heavy duty machine (i think it was like a quad hexa-core machine) Anthony demonstrated 10K concurrent call playing a 30 second sound file, while initiating 1000 new calls per second at cluecon in 2011... so the scalability is there at least in some form.... the problem is, do you really want 5000 concurrent calls potentially $100/minute worth of cheap calls going through a machine that can hard fail and leave you losing 5K to 10K CDRs... K On Thu, Aug 30, 2012 at 7:02 AM, Patrick Lists < freeswitch-list@puzzled.xs4all.nl> wrote:
On 08/30/2012 05:17 AM, Ken Rice wrote:
chances are, pretty much whatever platform you pick will work unless you are doing something really crazy (like trying to cram an OC12 worth of calls through 1 machine
(why you would want to risk that much business on one machine I am not sure, but I am sure someone somewhere will try it eventually)
That's about 7000 calls. Might make for a nice proof of concept of how scalable FreeSWITCH is. If someone has an itch then here's a link to a few OC12 cards and OC12 analysis & simulation software:
http://www.gl.com/OC3-OC12-analysis-emulation-card.html http://oem.imagestream.com/PCI_1000.html http://xalyo.com/products/detail/xs-3100
Pictures and video or it did not exist :)
Regards, Patrick
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