Or using mod file string: http://wiki.freeswitch.org/wiki/Mod_file_string <http://wiki.freeswitch.org/wiki/Mod_file_string>Dan On Tue, Dec 15, 2009 at 5:05 PM, Michael Jerris <mike@jerris.com> wrote:
You can do that with phrase macros.
Mike
On Dec 15, 2009, at 2:56 PM, Malay Thakershi wrote:
Hello, I create one WAV file that has:
Question + Option 1 + Option 2 + Option 3 + …
I noticed towards end of the file Cepstral Allison starts chopping and speeding up.
So my question text that gets converted to WAV file using swift EXE looks like:
<break strength='weak'/>Which is the biggest mammal on land? <break strength='weak'/>Select one of the following choices.<break strength='weak'/>Or press star to skip the question <break strength='weak'/>1 <break strength='weak'/> Parrot <break strength='weak'/> 2 <break strength='weak'/> Elephant <break strength='weak'/> 3 <break strength='weak'/> T-Rex <break strength='weak'/> 4 <break strength='weak'/> Blue Whale <break strength='weak'/>
And my csharp code looks like: pStrRetID = mObjMainSession.PlayAndGetDigits(1, 1, 3, 5000, "*#", @"C:\FreeSWITCH\sounds\en\us\chAsmt\Student_1222\Q1.WAV ",
@"C:\FreeSWITCH\sounds\en\us\chAsmt\static\error\invalid_choice.wav", "^\\d", "");
What happens is, the voice just starts chopping and speeding up between options. Even though I am not able to say that it only does that towards the end, I think so.
I thought, if I break each file into individual WAV instead of 1 big WAV, it may help?
Is there a way to play multiple (separate) WAV files in PlayAndGetDigits function?
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