Probably it was just an idea at the time of writing that code and left unfilled. ... just a guess ... :) Otherwise it could be implemented with serveral queues and rules to service the queues in a given order. On 9/19/06, will <will@camangi.com> wrote: There are three priority levels in the event system – "NORMAL","HIGH" and "LOW".
When I trace into "switch_event.c", a "for loop" can be found there. But it seems no
effect on priority. I mean, it just pop and deliver events by turns.
What's the meaning of priority in FreeSwitch?
Will
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