[Freeswitch-users] mod_opus codec on Windows
Vincent Xia
gmangudai at gmail.com
Tue Dec 3 09:57:53 MSK 2013
i'd like to have test over this, but where to get the patch, i only see the
attachment win-opus-build-patch.txt, but where are the .vcproj and
.vcxproj.filters, sorry im new to jira.
2013/9/5 Jeff Leung <jleung at v10networks.ca>
> Perfect, I'll try it out when I have the time to do so.
>
> Thanks for going to places where I wouldn't have normally went through ;)
>
> Peter Olsson <peter at olssononline.se> wrote:
>
> I just wanted to notify that there is a patch available for this now
> (FS-5704). It has not yet been commited to git though. If anyone want to
> test it out, please apply the patch manually.
>
> /Peter
>
> 9 jul 2013 kl. 08:09 skrev Peter Olsson <peter at olssononline.se>:
>
> I think so too. I've started on a complete patch for the Windows build,
> hopefully I will have some time during this week to complete it. I'll
> submit this to Jira when finished.
>
>
> 2013/7/8 Michael Jerris <mike at jerris.com>
>
> > Are you sure symbol visibility is a problem even if these are in
> different
> > dll's ? I think this shouldn't be an issue.
> >
> > Mike
> >
> > On Jul 6, 2013, at 12:10 PM, Jeff Leung <jleung at v10networks.ca> wrote:
> >
> > The project was within FreeSWITCH, but the problem is because the way how
> > the opus lib builds, it includes silk and celt and I wasn’t going to have
> > FS to build all of that in tree because I was afraid the symbols from
> OPUS
> > would conflict with the symbols in CELT and SILK.****
> >
> > *From:* freeswitch-users-bounces at lists.freeswitch.org [mailto:
> freeswitch-
> > users-bounces at lists.freeswitch.org] *On Behalf Of *Peter Olsson
> > *Sent:* Saturday, July 6, 2013 2:02 AM
> > *To:* FreeSWITCH Users Help
> > *Subject:* Re: [Freeswitch-users] mod_opus codec on Windows****
> > ** **
> > Ah, ok. So you did the build of the lib outside fs, and then just pointed
> > to the built library?****
> > ** **
> > I'll start working to get this integrated in the Windows build, by
> > downloading the lib source files, unpacking them, and then building
> them.*
> > ***
> > ** **
> > I will submit a Jira as soon as I have some progress. I might get back to
> > you with further questions.****
> > ** **
> > /Peter****
> >
> > ** **
> > 2013/7/6 Jeff Leung <jleung at v10networks.ca>****
> > The project file is nothing more than having mod_opus to point to an out
> of
> > tree directory where the actual opus binary libs are built.
> >
> > The binaries I did was basically a bunch of hacks, there is quite some
> work
> > needed to be done with integrating the build process of opus with
> > FreeSWITCH's VS solution file
> >
> > > -----Original Message-----
> > > From: freeswitch-users-bounces at lists.freeswitch.org [mailto:
> freeswitch-
> > > users-bounces at lists.freeswitch.org] On Behalf Of Peter Olsson
> > > Sent: Saturday, July 6, 2013 12:07 AM
> > > To: FreeSWITCH Users Help
> > > Subject: Re: [Freeswitch-users] mod_opus codec on Windows
> > >
> > > Good work! Could you also please file a Jira, and upload the project
> > files
> > and
> > > modifications that you've made for this to work? I'd be happy to assist
> > and
> > > get this commited.
> > >
> > > /Peter
> > >
> > > 6 jul 2013 kl. 08:20 skrev Jeff Leung <jleung at v10networks.ca>:
> > >
> > > > As I heard on last Wednesday's conference call, mod_opus isn't
> > "available"
> > > > on Windows, basically meaning that FreeSWITCH users can't fully
> > > > implement WebRTC on Windows Platforms just yet.
> > > >
> > > > I have taken the steps to have the codec successfully build on this
> > > > platform; However it's a pain in the neck to build as the opus
> library
> > > > generates multiple libs which includes CELT and SILK codecs (Go
> > figure).
> > > >
> > > > Shoot me a message off-list if you would like to use the binary I've
> > > > built for Win64 platforms.
> > > >
> > > > Before anybody asks for a 32-bit binary, the short answer is going to
> > be
> > no.
> > > > I won't be providing a 32-bit binary as I intend this binary to be
> > > > used in a production environment.
> > > >
> > > >
> >
> >
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> >
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