[Freeswitch-users] Am I using play_and_detect_speech correctly?
Christopher Rienzo
cmrienzo at gmail.com
Tue Jul 31 03:53:02 MSD 2012
You are using that APP in a way that hasn't been tested. Try to do
"speech_detect pause" and see if that helps. It will reserve your ASR
session for reuse while "speech_detect stop" will tear it down completely.
If that doesn't work, open a jira ticket and attach a full call trace.
It's difficult to understand exactly what is happening from your
description.
Chris
On Mon, Jul 30, 2012 at 5:38 PM, Liu, Xingkun <X.Liu at hw.ac.uk> wrote:
> **
>
> Hello,
>
> I am using play_and_detect_speech with Java ESL in my IVR applications.
>
> Previously I call it again each time after I receive any recognition event,
> like recognition complete, no-input-timeout, or recognition-timeout,
> it seems to work fine.
>
> Now I have changed my app to issue play_and_detect_speech command based on
> my available system utterances as well as the speech event.
>
> I.e., I use a separate thread to constantly check if there is a system
> utterance coming in
> from another component of my application, if there is any utterance I
> issue the command which will
> speak the new utterance and listen to user input no matter whether or not
> previous
> command has finished. And if there is any speech event (recognition
> result, timeout etc.)
> the play_and_detect_speech command is also issued but with playing silence.
>
> Obviously the new command will stop the utterance speaking of the previous
> command if it is not finished.
>
> My question is
>
> will the new play_and_detect_speech command also stop the previous ASR
> listening
> or will there be many ASR listening channel and sending speech data (or
> silence) to ASR server?
>
> Do I need to explicitly issue a "stop" commnad before issuing a new
> play_and_detect_speech?
> If yes, how to do that, by "detect_speech stop"?
>
> Recently there is a network traffice problem (lots of connections /data
> transportation to the ASR server machine)
> when I am running my application. I am not sure if this is because of
> other issues
> or because of my new changes to the way of using play_and_detect_speech.
>
> Please any one could shed a light on this?
>
> Many thanks!
>
> Xing
>
>
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