[Freeswitch-dev] Priority design in the event engine

will will at camangi.com
Tue Sep 19 06:16:07 EDT 2006

There are three priority levels in the event system - "NORMAL","HIGH" and

When I trace into "switch_event.c", a "for loop" can be found there. But it
seems no

effect on priority. I mean, it just pop and deliver events by turns.


What's the meaning of priority in FreeSwitch?




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