[Freeswitch-dev] mod_lua speed up

Michael Jerris mike at jerris.com
Wed Apr 24 20:21:11 MSD 2013


If you profile this, how long do those actually take?  how does that compare to whats needed to clear out a lua state fresh so there is no bleed over to the next usage?

On Apr 24, 2013, at 6:52 AM, Vicente Hernando <vhernando at systemonenoc.com> wrote:

> Hello,
> 
> looking at src/mod/languages/mod_lua/mod_lua.cpp
> 
> I see executing lua_init lua_uninit at the beginning and end of every 
> function, then a lua script is loaded from a buffer, compiled and executed.
> 
> 
> Another approach could be loading some lua scripts at the beginning and 
> compile them. Then create a pool of lua states.
> 
> Now everytime lua_init is called, instead of initializing lua again, it 
> would take a lua state from the pool if available, otherwise it would 
> create a new one.
> 
> lua_uninit would reintegrate a lua state into the pool again.
> 
> 
> At the end, when module is finished being used, the whole pool should be 
> freed.
> 
> 
> Do you thing it is a worthwhile idea or a crazy idea? Any points?
> 
> 
> Thanks in advance,
> Vicente.
> 
> 




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