In regards to the UDP fragmentation, this is an extremely good question.
I just need a little guidance with the way presence works. Forgive me if I am asking novice questions.Background (simple version)We run Freeswitch in a hosted/cloud environment in a data center. We have IP phones in our office on our LAN.That way I am understanding how Presence works, I am just learning this, is that when a BLF button is programmed on a phone, that phone will send a "Subscribe" message to Freeswitch. The subscriptions are stored in the sip_subscriptions table (i think) in the sofia database for the sip profile. When calls come in for that subscription, Freeswitch will send out a NOTIFY message to the phone that subscribed in order to change the state of the BLF Light.He is my questions/issue/confusion.All our phones use UDP which has a maximum packet size of 1500 bytes. When doing a sofia global siptrace on, I notice that most of the NOTIFY messages are greater then 1500 bytes. That will cause packet fragmentation. So if the NOTIFY message is fragmented, will it get to the phone correctly? (all the time, some of the time, never??)If the the answer is other then ("all the time"), how do I fix this? The only solution I can come up with is having my phones use TCP instead of UDP. Is that the correctly solution? Did anyone else out there run into this issue and if so, what is the "best practice" solution (if there is one)?Thank you in advance!
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