Hi Nicolas,

I believe you could bridge the call first, ignore early media, and then use uuid_displace...

there might be a better way tho, but this is the first that comes to my mind.

--matt

On Thu, Jul 30, 2009 at 11:30 AM, Nicolas Brenner <nicolas@medularis.com> wrote:
Hi,

I have a small JS script that calls a phonenumber, when the call is answered it plays a wave file, then it calls a second phonenumber and bridges the calls. Is it possible to make wave-playing async, so that the second call is generated as soon as the first is picked up? Right now the wave file takes about 2 secs to play, but I need to extend that time, and I don't want to delay the second call.

Thanks!

Nicolas

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