wait for execute_complete events to be sure you application execute request was received and processed or use uuid_setvar instead which is instant.



On Sat, Oct 31, 2009 at 4:09 PM, Artem Shiyanov <shiyanov@gmail.com> wrote:
Hello!

I've got strange problem:
In my app which talks to FreeSwitch via mod_socket there is such logic:
<pre conditions: channel1 - newly created, parked channell - with help of 'uuid_create' and 'originate ... &park'; channel2 is talking with channel3>
for (channel in {array of channel1, channel2, channel3}) {
 set value for the channel variable X
}

uuid_transfer channel1 extension Y
uuid_transfer -both channel2 extension Y


In extension Y there is a logic based on the channel variable X.
The problem itself: every second launching falls, the reason - channel variable X hasn't been set for one of channel1..3.
Sniffer shows that commands are sent (and confirmated by FreeSwitch) consiquently, FreeSwitch sends OK for each command in time.
Temporary sollution that I found is to wait 0.5 sec after 'set' commands have been sent and before transfer any channel to extension Y.

Maybe some already faced with similar problem?


Thanks,
Artem


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