Thanks Peter - I hadn't made the link there so that's great and it's working as expected.

There is still a slight issue however in that the subsequent CHANNEL_EXECUTE_COMPLETE event actually arrives before the DTMF operation has completed - it appears to be queuing the operations up on the channel and returning success immediately. For this test i issued the following command:

SendMsg 636f2138-af67-11e3-a0e3-cb9f80efa3de
call-command: execute
execute-app-name: send_dtmf
execute-app-arg: 5575445085
event-lock: true

I'll have a play with it and see if I can progress however perhaps someone with knowledge of the core/application would be able to confirm if anything could be done to only report completion once the operation has finished on the server.

Thanks again,

Callum

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On 19 March 2014 11:51, Peter Olsson <peter@olssononline.se> wrote:
send_dtmf should work I think.

/Peter


2014-03-19 12:10 GMT+01:00 Callum Guy <callum.guy@x-on.co.uk>:
Hi All,

Does anyone know if its possible to execute uuid_send_dtmf using SendMsg rather than via the API? I presume it won't be the same app (i.e. the following fails) but if there is an alternative that would be some great news!

SendMsg c00f8222-af56-11e3-a0d2-cb9f80efa3de
call-command: execute
execute-app-name: uuid_send_dtmf
execute-app-arg: 5575445085
event-lock: true

Basically my issue stems from the API call returning before all digits have been played and i'm hoping an application version will work differently...

Thanks,

Callum

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