I’m trying to
send this and it doesn’t seem to post… here’s another attempt:
After upgrading from latest stable version for windows (RC4)
to latest version, I’ve noticed a significant loss of audio during a call.
It almost seems like there’s an enhanced VAD that triggers
the audio on and off – although the VAD feature is off. Why VAD? Because as you
inject audio on the receiving side, you can then hear incoming audio from the
transmitting side.
Although this is not noticeable when using tone generation
or shout, it’s mostly evident when playing MoH (Music on hold, not Medal of
Honor). It sounds like about 90% of the audio is gone.
We used identical configuration files for both tests.
We’re still investigating this behavior and soon we’ll dive
to network level and debug outputs.
Anyone else encountered that as well?