cool! is it fun?

On Wed, Oct 29, 2008 at 2:47 AM, Ryan McDougall <sempuki1@gmail.com> wrote:
Maybe I should be more specific, and you can tell me where I am going wrong.

I wish to implement SIP-based IM, presence, and voice in a MMO game. I
need to take incoming SIP requests and authorize them with my own UDP
or XMLRPC-based authentication server, so I can sync SIP and game
authorizations.

What do you suggest?

Cheers,

On Wed, Oct 29, 2008 at 9:38 AM, Ken Rice <krice@suspicious.org> wrote:
> FreeSwitch *IS* a b2bua...  You don't have to implement anything... There
> are already plenty of high level (and config based) options to set up a
> b2bua in a variety of configurations... Check out the wiki
> (http://wiki.freeswitch.org) for some example configs
>
>
>> From: Ryan McDougall <sempuki1@gmail.com>
>> Reply-To: <freeswitch-users@lists.freeswitch.org>
>> Date: Wed, 29 Oct 2008 09:31:59 +0200
>> To: <freeswitch-users@lists.freeswitch.org>
>> Subject: Re: [Freeswitch-users] freeswitch as a stateful SIP proxy or
>> back2back user agent?
>>
>> On Tue, Oct 28, 2008 at 10:26 PM, Ryan McDougall <sempuki1@gmail.com> wrote:
>>> Apologies if this has been answered somewhere already, but does
>>> freeswitch expose an API that would make it appropriate as a SIP
>>> proxy?
>>>
>>> Any advice you could share would be greatly appreciated.
>>>
>>> Cheers,
>>>
>>
>> As my research continues I see how badly phrased my question was.
>>
>> A stateful SIP proxy and a B2BUA are very different beasts it would seem.
>>
>> The former is best accomplished by taking Kamailio and using its
>> custom scripting language to write into to a database using one of its
>> DB plugins.
>>
>> The latter can only be accomplished by using FreeSwitch, since the
>> above scripting language is rather limited.
>>
>> My revised question is this: What API does does FreeSwitch expose to
>> implement a SIP B2BUA, and where?
>>
>> In other words can you point me to any documentation for implementing
>> a SIP B2BUA?
>>
>> Cheers,
>>
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>
>
>
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--
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