As I recall, the directory in which the application is looking for its plugins seems to point to the root directory (e.g. C:\FreeSWITCH) of FsGUI when I started it first time after installation.
Then, I forced it to point to the folder "C:\FreeSWITCH\plugins"; so now it always points to "C:\FreeSWITCH\plugins" whenever it's started, and no error dialog pops up. However, if I click on button [ok] at the bottom, it asks me "Do you really want to close the FsGUI? yes or no" inside a separate pop-up window.
Why doesn't FsGUI start to run when clicking on button [ok] at the bottom of main window?
I have to click on item [console, the application will do the same ...] in order to enable the button [Run].
Once I click on button [Run], I can add or edit server entry inside Server Manager window.
Question: how do I fill the blank [Password] to connect my FreeSwitch server?
I got error: connection failed! socket connection error.
From: Joćo Mesquita <jmesquita@freeswitch.org>
To: FreeSWITCH Users Help <freeswitch-users@lists.freeswitch.org>
Sent: Thursday, September 29, 2011 11:54 AM
Subject: Re: [Freeswitch-users] FsGUI.exe on windows 2003 server: no available plugin
This is really strange. The way the app is designed is that we can develop more plugins to the console and load them on runtime. Much like what FreeSWITCH does with its modules (but in a muuuuch more rudimentary way).
When you open the app, you should see the directory in which the application is looking for its plugins. Do you see the correct path?
If you don't, try setting the correct path. Please let me know the results of that.
I am adding logging to the application to help me debug stuff like that.
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