Revision
14959
Author
brian
Date
2009-09-23 12:44:41 -0500 (Wed, 23 Sep 2009)

Log Message

 MODCODEC-14

Added Paths

Diff

Added: freeswitch/trunk/src/mod/codecs/mod_skel_codec/mod_skel_codec.c (0 => 14959)


--- freeswitch/trunk/src/mod/codecs/mod_skel_codec/mod_skel_codec.c	                        (rev 0)
+++ freeswitch/trunk/src/mod/codecs/mod_skel_codec/mod_skel_codec.c	2009-09-23 17:44:41 UTC (rev 14959)
@@ -0,0 +1,222 @@
+/* 
+ * FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
+ * Copyright (C) 2005-2009, Anthony Minessale II <anthm@freeswitch.org>
+ *
+ * Version: MPL 1.1
+ *
+ * The contents of this file are subject to the Mozilla Public License Version
+ * 1.1 (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * Software distributed under the License is distributed on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ * for the specific language governing rights and limitations under the
+ * License.
+ *
+ * The Original Code is FreeSWITCH Modular Media Switching Software Library / SKEL codec module
+ *
+ * The Initial Developer of the Original Code is
+ * Moises Silva <moy@sangoma.com>
+ * Portions created by the Initial Developer are Copyright (C)
+ * the Initial Developer. All Rights Reserved.
+ *
+ * Contributor(s):
+ * Moises Silva <moy@sangoma.com>
+ *
+ * mod_skel_codec -- FreeSWITCH skeleton codec
+ *
+ */
+
+/*
+ * Other source of reference for module building: 
+ * src/mod/applications/mod_skel/mod_skel.c
+ * http://files.freeswitch.org/cluecon_2009/presentations/Silva_FreeSWITCH_Modules_For_Asterisk_Devs.ppt
+ * You can load this codec with this command:
+ * freeswitch@localhost> load mod_skel_codec
+ * 2009-09-23 12:56:55.616573 [CONSOLE] switch_loadable_module.c:889 Successfully Loaded [mod_skel_codec]
+ * 2009-09-23 12:56:55.616573 [NOTICE] switch_loadable_module.c:182 Adding Codec 'SKEL' (SKEL 8.0k) 8000hz 20ms
+ * 2009-09-23 12:56:55.616573 [NOTICE] switch_loadable_module.c:270 Adding API Function 'skel_sayhi'
+ *
+ * Then test the API with:
+ * freeswitch@localhost.localdomain> skel_sayhi
+ * API CALL [skel_sayhi()] output:
+ * Hello, I am the skeleton codec and I am not useful for users ... I feel so depressed :-(
+ * */
+#include <switch.h>
+
+/* prototype of the module loading function, this function will be called when loading the shared object/DLL into FS core */
+SWITCH_MODULE_LOAD_FUNCTION(mod_skel_codec_load);
+
+/* Module definition structure, this macro does something like
+ * static const char modname[] = "mod_skel_codec";
+ * switch_loadable_module_function_table_t mod_skel_codec_module_interface = { load, shutdown, runtime, flags };
+ * */
+SWITCH_MODULE_DEFINITION(mod_skel_codec, mod_skel_codec_load, NULL, NULL);
+
+/* Typically you will have a context structure to track your resources */
+struct skel_context {
+	/* dummy counters to check how many times the encode/decode routines are called */
+	int32_t encodes;
+	int32_t decodes;
+};
+
+static switch_status_t switch_skel_init(switch_codec_t *codec, switch_codec_flag_t flags, const switch_codec_settings_t *codec_settings)
+{
+	uint32_t encoding, decoding;
+	struct skel_context *context = NULL;
+	switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_DEBUG, "Skel init called.\n");
+
+	encoding = (flags & SWITCH_CODEC_FLAG_ENCODE);
+	decoding = (flags & SWITCH_CODEC_FLAG_DECODE);
+
+	if (!(encoding || decoding)) {
+		return SWITCH_STATUS_FALSE;
+	}
+
+	/* alloc memory for your internal data structure, no need to free it on destroy, since is allocated from the pool and the core will take care of it */
+	if (!(context = switch_core_alloc(codec->memory_pool, sizeof(*context)))) {
+		return SWITCH_STATUS_FALSE;
+	}
+
+	codec->private_info = context;
+	context->encodes = 0;
+	context->decodes = 0;
+
+	return SWITCH_STATUS_SUCCESS;
+}
+
+/* see src/switch_core_io.c (search switch_core_codec_encode/decode) for more details in expected return codes for the codec interface */
+/* sample return codes, success and error are the typical:
+ * SWITCH_STATUS_SUCCESS, success
+ * SWITCH_STATUS_FALSE, error
+ * SWITCH_STATUS_RESAMPLE, resampling needed
+ * SWITCH_STATUS_NOOP, NOOP indicates that the audio in is already the same as the audio out, so no conversion was necessary.
+ * SWITCH_STATUS_NOT_INITALIZED, failure to init, you can use this to init on first usage and no in switch_skel_init?
+ * */
+static switch_status_t switch_skel_encode(switch_codec_t *codec,
+					   switch_codec_t *other_codec, /* codec that was used by the other side */
+					   void *decoded_data, /* decoded data that we must encode */
+					   uint32_t decoded_data_len /* decoded data length */,
+					   uint32_t decoded_rate /* rate of the decoded data */, 
+					   void *encoded_data, /* here we will store the encoded data */ 
+					   uint32_t *encoded_data_len, /* here we will set the length of the encoded data */ 
+					   uint32_t *encoded_rate /* here we will set the rate of the encoded data */,
+					   unsigned int *flag /* frame flag, see switch_frame_flag_enum_t */)
+{
+	struct skel_context *context = codec->private_info;
+	/* FS core checks the actual samples per second and microseconds per packet to determine the buffer size in the worst case scenario, no need to check
+	 * whether the buffer passed in by the core (encoded_data) will be big enough */
+	switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_DEBUG, "Skel encode called.\n");
+	memcpy(encoded_data, decoded_data, decoded_data_len);
+	*encoded_data_len = decoded_data_len;
+	*encoded_rate = decoded_rate;
+	context->encodes++;
+	return SWITCH_STATUS_SUCCESS;
+}
+
+/* sample return codes, success and error are the typical:
+ * SWITCH_STATUS_SUCCESS, success
+ * SWITCH_STATUS_FALSE, error
+ * SWITCH_STATUS_RESAMPLE, resampling needed
+ * SWITCH_STATUS_BREAK, do nothing else with the frame but dont report error, seems to be only useful for mod_g729
+ * SWITCH_STATUS_NOOP, NOOP indicates that the audio in is already the same as the audio out, so no conversion was necessary.
+ * SWITCH_STATUS_NOT_INITALIZED, failure to init, you can use this to init on first usage and no in switch_skel_init?
+ * */
+static switch_status_t switch_skel_decode(switch_codec_t *codec, /* codec session handle */
+										   switch_codec_t *other_codec, /* what is this? */
+										   void *encoded_data, /* data that we must decode into slinear and put it in decoded_data */
+										   uint32_t encoded_data_len, /* length in bytes of the encoded data */
+										   uint32_t encoded_rate,  /* at which rate was the data encoded */
+										   void *decoded_data,  /* buffer where we must put the decoded data */
+										   uint32_t *decoded_data_len,  /* we must set this value to the size of the decoded data */
+										   uint32_t *decoded_rate, /* rate of the decoded data */
+										   unsigned int *flag /* frame flag, see switch_frame_flag_enum_t */)
+{
+	struct skel_context *context = codec->private_info;
+	/* FS core checks the actual samples per second and microseconds per packet to determine the buffer size in the worst case scenario, no need to check
+	 * whether the buffer passed in by the core will be enough */
+	switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_DEBUG, "Skel decode called.\n");
+	memcpy(decoded_data, encoded_data, encoded_data_len);
+	*decoded_data_len = encoded_data_len;
+	*decoded_rate = encoded_rate;
+	context->decodes++;
+	return SWITCH_STATUS_SUCCESS;
+}
+
+static switch_status_t switch_skel_destroy(switch_codec_t *codec)
+{
+	/* things that you may do here is closing files, sockets or other resources used during the codec session 
+	 * no need to free memory allocated from the pool though, the owner of the pool takes care of that */
+	struct skel_context *context = codec->private_info;
+	context->encodes = 0;
+	context->decodes = 0; /* silly, context was allocated in the pool and therefore will be destroyed soon, exact time is not guaranteed though */
+	return SWITCH_STATUS_SUCCESS;
+}
+
+/* A standard API registered by the this codec module, APIs can be executed from CLI, mod_event_socket, or many other interfaces 
+ * any information or actions you want to publish for users on demand is typically exposed through an API */
+SWITCH_STANDARD_API(skel_sayhi)
+/* static switch_status_t skel_sayhi(const char *cmd, switch_core_session_t *session, switch_stream_handle_t *stream) */
+{
+	stream->write_function(stream, "Hello, I am the skeleton codec and I am not useful for users ... I feel so depressed :-( \n");
+	return SWITCH_STATUS_SUCCESS;
+}
+
+/* switch_status_t mod_skel_codec_load(switch_loadable_module_interface_t **module_interface, switch_memory_pool_t *pool) */
+SWITCH_MODULE_LOAD_FUNCTION(mod_skel_codec_load)
+{
+	/* the codec interface that will be registered with the core */
+	switch_codec_interface_t *codec_interface;
+
+	/* the API interface, only needed if you wish to register APIs 
+	 * (like commands exposed through CLI, mod_event_socket or any other FS interface capable of executing APIs) */
+	switch_api_interface_t *api_interface;
+
+	/* The core gives us a blank module interface pointer and a pool of memory, we allocate memory from that pool to create our module interface 
+	 * and set the pointer to that chunk of allocated memory */
+	*module_interface = switch_loadable_module_create_module_interface(pool, modname);
+
+	/* SWITCH_ADD_CODEC allocates a codec interface structure from the pool the core gave us and adds it to the internal interface list the core keeps, 
+	 * gets a codec id and set the given codec name to it.
+	 * At this point there is an empty shell codec interface registered, but not yet implementations */
+	SWITCH_ADD_CODEC(codec_interface, "SKEL 8.0k"); /* 8.0kbit */
+
+	/* Now add as many codec implementations as needed, typically this is done inside a for loop where the packetization size is 
+	 * incremented (10ms, 20ms, 30ms etc) as needed */
+	switch_core_codec_add_implementation(pool,
+	 codec_interface, /* the codec interface we allocated and we want to register with the core */
+	 SWITCH_CODEC_TYPE_AUDIO,	/* enumeration defining the type of the codec */
+	 0,				    /* the IANA code number, ie http://www.iana.org/assignments/rtp-parameters */
+	 "SKEL",  			/* the IANA code name */
+	 NULL,				/* default fmtp to send (can be overridden by the init function), fmtp is used in SDP for format specific parameters */
+	 8000,				/* samples transferred per second */
+	 8000,				/* actual samples transferred per second */
+	 8000,				/* bits transferred per second */
+	 20000,				/* for 20ms (milliseconds) frames, 20,000 microseconds and so on, you can register the same codec with different packetization */
+	 160,				/* number of samples per frame, for this dummy implementation is 160, which is the number of samples in 20ms at 8000 samples per second */
+	 320,				/* number of bytes per frame decompressed */
+	 320,				/* number of bytes per frame compressed, since we dont really compress anything, is the same number as per frame decompressed */
+	 1,				    /* number of channels represented */
+	 20,				/* number of frames per network packet */
+	 switch_skel_init, 		/* function to initialize a codec session using this implementation */
+	 switch_skel_encode,		/* function to encode slinear data into encoded data */
+	 switch_skel_decode,		/* function to decode encoded data into slinear data */
+	 switch_skel_destroy);		/* deinitalize a codec handle using this implementation */
+
+	SWITCH_ADD_API(api_interface, "skel_sayhi", "Skel Codec Says Hi", skel_sayhi, NULL);
+	switch_console_set_complete("add skel_sayhi"); /* For CLI completion */
+	/* indicate that the module should continue to be loaded */
+	return SWITCH_STATUS_SUCCESS;
+}
+
+/* For Emacs:
+ * Local Variables:
+ * mode:c
+ * indent-tabs-mode:t
+ * tab-width:4
+ * c-basic-offset:4
+ * End:
+ * For VIM:
+ * vim:set softtabstop=4 shiftwidth=4 tabstop=4:
+ */