We are looking into the memory leaks. We are heavily using BGAPI with lua interface.
We are currently closely looking into switch_event_queue_dispatch_event method. We don’t get why are we setting the values as NULL and not destroying the event.
static
switch_status_t
switch_event_queue_dispatch_event(switch_event_t **eventp)
{
switch_event_t *event = *eventp;
if (!SYSTEM_RUNNING) {
return
SWITCH_STATUS_FALSE;
}
while (event) {
int launch = 0;
switch_mutex_lock(EVENT_QUEUE_MUTEX);
if (!PENDING && switch_queue_size(EVENT_DISPATCH_QUEUE) > (unsigned
int)(DISPATCH_QUEUE_LEN * DISPATCH_THREAD_COUNT)) {
if (SOFT_MAX_DISPATCH + 1 < MAX_DISPATCH) {
launch++;
PENDING++;
}
}
switch_mutex_unlock(EVENT_QUEUE_MUTEX);
if (launch) {
if (SOFT_MAX_DISPATCH + 1 < MAX_DISPATCH) {
switch_event_launch_dispatch_threads(SOFT_MAX_DISPATCH + 1);
}
switch_mutex_lock(EVENT_QUEUE_MUTEX);
PENDING--;
switch_mutex_unlock(EVENT_QUEUE_MUTEX);
}
*eventp = NULL;
switch_queue_push(EVENT_DISPATCH_QUEUE, event);
ß We are pushing the event in the
queue
event = NULL;
ß we are just setting this value as NULL. Shouldn’t we destroy the event using switch_event_destroy method?
}
return
SWITCH_STATUS_SUCCESS;
Help in this regard is highly appreciated.
Thanks
Darshan