each channel runs in a separate thread. so in playback you could use the current thread for audio and launch another for the video. Since they are 2 different rtp streams you could read and write from them at the same time.
Perhaps threading is the best to do. Does FS handle calls in separate threads?2010/7/13 Anthony Minessale <anthony.minessale@gmail.com>
without threads for both it would require doing non blocking reads on the rtp streams.We have some provisions in the code for being able to do this but I am not sure it's been proven to work.We can always try to dust it off.I think its done by passing the io_flag SWITCH_IO_FLAG_NOBLOCK to the read_frame call.Another idea would be to open the audio and video tracks separately each in it's own thread and play them independently since it's 2 different IP streams.2010/7/13 Paulo Rogério Panhoto <paulo@voicetechnology.com.br>
I've found a way to synchronize the A/V streams with usleep() but I don't think that's the best way to do this. Is there a switch_core.... function to perform a similar task (and maybe allow other tasks to run)?
Here's the current version of the playback loop (that takes into consideration multiple RTP packets per video frame) :
u_int64_t videoNext = 0, audioNext = 0;
u_int64_t ts = 0;
bool videoSent = true, audioSent = true;bool vOk, aOk;
while (switch_channel_ready(channel))
{
if(videoSent)
{
vid_frame.packetlen = vid_frame.buflen;vOk = vc.getVideoPacket(vid_frame.packet, vid_frame.packetlen);if (vOk)videoNext = vc.videoTrack().track.get90KTimestamp(ntohl(hdr->ts));
{
switch_rtp_hdr_t *hdr = reinterpret_cast<switch_rtp_hdr_t *>(vid_frame.packet);
hdr->ts = htonl(videoNext);videoSent = false;
if (pt)
hdr->pt = pt;
}
}
if(audioSent)
{
write_frame.datalen = write_frame.buflen;aOk = vc.getAudioPacket(write_frame.data, write_frame.datalen);audioSent = false;
}
if (!vOk && !aOk)
break;
int64_t wait = min(audioNext, videoNext) - ts;
if(wait > 0)
{
/* wait the time for the next A/V frame */
usleep(wait * 1000 / 90);
//switch_core_timer_next(&timer);
ts += wait;
}
if (switch_channel_test_flag(channel, CF_VIDEO) && ts >= videoNext)videoSent = true;
{
switch_byte_t *data = (switch_byte_t *) vid_frame.packet;
vid_frame.data = data + 12;
vid_frame.datalen = vid_frame.packetlen - 12;
switch_core_session_write_video_frame(session, &vid_frame, SWITCH_IO_FLAG_NONE, 0);
}
if(aOk && ts >= audioNext)audioSent = true;
{
if (write_frame.datalen > (int) write_frame.buflen)
write_frame.datalen = write_frame.buflen;
switch_core_session_write_frame(session, &write_frame, SWITCH_IO_FLAG_NONE, 0);
audioNext += 90000 / 50; // 20ms
}
}
Btw, thanks for the tip. I'll keep the separate thread to store video for the record function.
Regards,
Paulo
On 13/07/10 15:39, Anthony Minessale wrote:we need to get nonblocking reads to the rtp working so the
read_video_frame();
read_audio_frame();
don't block when there is no data.
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