On Sunday, September 25, 2011 at 7:58 AM, Kurtis Heimerl wrote:
Ah, this must be the stuff Anthony was referring me to earlier!
Anyhow, where can I read about this module? It sounds very very
similar to the one I am working on (but much more complete). I'll be
trying it out tonight, I hope.
On Sat, Sep 24, 2011 at 10:01 AM, Anthony Minessale
<anthony.minessale@gmail.com> wrote:On Fri, Sep 23, 2011 at 9:13 PM, Seven Du <dujinfang@gmail.com> wrote:Fatastic! I cannot help to try the new mod_sms, and here's some quick
questions for developers and I'm seeing what can I help with testing/coding
etc. to speed this up.
1) I see no event when I use the chat app "fire" with /event all in fs_cli,
is there a problem or unfinished code?
There was a bug where chatplan apps with no args would not make it to
the execution stage, fixed in tree...2) Also I see nothing when I use the "send" app, I guess a catch all
chatplan with <action application="send" data=""/> would have the same
effect as before(when no mod_sms). I tried with
a. unload mod_sms, two US send text messages to each other without problem
b. load mod_sms, I see this log but nothing happened
2011-09-24 10:03:48.921888 [INFO] mod_sms.c:299 Processing text message
1004->1001 in context default
Chatplan: 1001 parsing [default->demo] continue=false
Chatplan: 1001@192.168.7.2 Regex (PASS) [demo] to(1001@192.168.7.2) =~
/^(.*)$/ break=on-false
Chatplan: 1001@192.168.7.2 Action send()
This is probably related to the same bug2) How to get variables in lua? will there be an event object like session
in dialplan based ?
Yes, it's called "message"3) also I see the chat api also hit the chatplan, is that supposed to?
When mod_sms is loaded it will intercept all messages globally if it
does not match an extension it will be delivered as usual. (also
fixed in recent commit)Sorry for so many questions, thanks.
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