I guess you were assuming I would pass the event clone (pointer) to the core API (such as switch_event_fire), so that I would not need to free the clone pointer. I guess I still need to destroy it in the following scenario:
static void my_event_handler(switch_event_t *event)
{
switch_event_t *clone = NULL;
if (switch_event_dup(&clone, event) == SWITCH_STATUS_SUCCESS) {
/* use clone in my extended context */
switch_event_destroy(&clone);
}
}
> Anthony Minessale
> Tue Jun 29 12:30:52 PDT 2010
>
> yes any functions that take pointers to pointers and leave you with null
> will indicate you don't have to do anything.
>