<div dir="ltr"><div style>I just need a little guidance with the way presence works. Forgive me if I am asking novice questions.</div><div style><br></div><div style>Background (simple version)</div><div style>We run Freeswitch in a hosted/cloud environment in a data center. We have IP phones in our office on our LAN.</div>
<div style><br></div><div style>That way I am understanding how Presence works, I am just learning this, is that when a BLF button is programmed on a phone, that phone will send a "Subscribe" message to Freeswitch. The subscriptions are stored in the sip_subscriptions table (i think) in the sofia database for the sip profile. When calls come in for that subscription, Freeswitch will send out a NOTIFY message to the phone that subscribed in order to change the state of the BLF Light.</div>
<div style><br></div><div style>He is my questions/issue/confusion.</div><div style>All our phones use UDP which has a maximum packet size of 1500 bytes. When doing a sofia global siptrace on, I notice that most of the NOTIFY messages are greater then 1500 bytes. That will cause packet fragmentation. So if the NOTIFY message is fragmented, will it get to the phone correctly? (all the time, some of the time, never??)</div>
<div style><br></div><div style>If the the answer is other then ("all the time"), how do I fix this? The only solution I can come up with is having my phones use TCP instead of UDP. Is that the correctly solution? Did anyone else out there run into this issue and if so, what is the "best practice" solution (if there is one)?</div>
<div style><br></div><div style>Thank you in advance!</div><br clear="all"><div>Ira Tessler<br>Lead Software Engineer<br>ConnectMe<br>(732) 490-9007 x2<br><a href="mailto:ira@connectmevoice.com" target="_blank">ira@connectmevoice.com</a></div>
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