<p>You are still transcoding from .wav to ulaw alaw etc. You can work around that by not transcoding on the fly. </p>
<p>Using media bugs is transcoding. I don't know if there's a good work around for that though.</p>
<p>-BDF</p>
<div class="gmail_quote">On May 21, 2012 8:55 PM, "Tom C" <<a href="mailto:mel0torme@gmail.com">mel0torme@gmail.com</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<br><br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Do you use uncompressed files for MoH or MP3, which could explain the<br>
chopiness?<br>
<br></blockquote><div>Nope, just the standard WAV files that come with the git. And I'm using the correct bitrate, so no trans-coding issues.</div><div><br></div><div><br></div><div><br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Do you recompile Freeswitch yourself for the Dockstar? If yes, is that hard<br>
to do? I need to make sure I'm able to update the devices in case serious<br>
bugs or useful features come up once they're out in the field.<br><br></blockquote><div><br></div><div>Yes, compiling on the dockstar is just as easy as on any other platform, once you have all the requisite packages installed. The smaller Linux distributions made for these devices don't contain every package that the major (desktop) distributions have. A quick web search will turn up a list for you.</div>
<div><br></div><div>Everything builds fine on the dockstar with only 128megs of RAM. Except, coincidentally enough, FLITE, which needs about 450megs of addressable memory to build successfully. So to compile that module, you need to create a swap file of at least 350 megs.</div>
</div>
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