<br><br><div class="gmail_quote">On Thu, Apr 21, 2011 at 2:28 PM, Stephen Wilde <span dir="ltr"><<a href="mailto:wstephen80@gmail.com">wstephen80@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
I use this provider for calls to mobile phones: the hold has a sound and I can also accept that the call in hold is dropped.<div>My idea is that this provider doesn't propagate the hangup (sometimes) simply to increase the number of seconds I pay.</div>
</blockquote><div><br></div><div>In other words, douchebaggery is afoot in the network. :)</div><div><br></div><div>I don't believe we have anything for this in tree right now but I think one of our more talented programmers could create the equivalent of tone_detect except make it a silence_detect. We have all the pieces in the source code now (how to detect silence, how to put a media bug on a channel, how to execute an app when the xxx_detect conditions are met) so it's a matter of someone taking the time to put them together and test them.</div>
<div><br>Any takers? :)</div><div><br></div><div>-MC</div><div><br></div></div>