wait for execute_complete events to be sure you application execute request was received and processed or use uuid_setvar instead which is instant.<br><br><br><br><div class="gmail_quote">On Sat, Oct 31, 2009 at 4:09 PM, Artem Shiyanov <span dir="ltr">&lt;<a href="mailto:shiyanov@gmail.com">shiyanov@gmail.com</a>&gt;</span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hello!<br><br>I&#39;ve got strange problem:<br>In my app which talks to FreeSwitch via mod_socket there is such logic:<br>
&lt;pre conditions: channel1 - newly created, parked channell - with help of &#39;uuid_create&#39; and &#39;originate ... &amp;park&#39;; channel2 is talking with channel3&gt;<br>
for (channel in {array of channel1, channel2, channel3}) {<br> set value for the channel variable X<br>}<br><br>uuid_transfer channel1 extension Y<br>uuid_transfer -both channel2 extension Y<br><br><br>In extension Y there is a logic based on the channel variable X.<br>

The problem itself: every second launching falls, the reason - channel variable X hasn&#39;t been set for one of channel1..3.<br>Sniffer shows that commands are sent (and confirmated by FreeSwitch) consiquently, FreeSwitch sends OK for each command in time.<br>

Temporary sollution that I found is to wait 0.5 sec after &#39;set&#39; commands have been sent and before transfer any channel to extension Y.<br><br>Maybe some already faced with similar problem?<br><br><br>Thanks,<br>
<font color="#888888">Artem<br>
<br>
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<br></blockquote></div><br><br clear="all"><br>-- <br>Anthony Minessale II<br><br>FreeSWITCH <a href="http://www.freeswitch.org/">http://www.freeswitch.org/</a><br>ClueCon <a href="http://www.cluecon.com/">http://www.cluecon.com/</a><br>
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