<div class="gmail_quote">Thanks Anthony, for creating the <span style="border-collapse:collapse">transfer_after_bridge feature for me. Your rapid actions, are the reason I'm positive I made the right decision switch to to FS.</span><div>
<span style="border-collapse:collapse"><br></span></div><div><span style="border-collapse:collapse">I got another challenge to throw your way. In the current fifo implementation, there's no way to identify which fifo consumer, consumes a caller--besides using other_leg_unique_id on bridge (ie, there's no way to pass data between channels when a fifo bridge is created). I want to be able to transfer some caller information to the consumer channel on bridge, to populate an agent's screen.</span></div>
<div><span style="border-collapse:collapse"><br></span></div><div><span style="border-collapse:collapse">Under normal (non-fifo) circumstances, when a call is bridged, I've used the 'import' channel variable, so that onBridge, the aleg automatically gets populated with the bleg's 'import' field. However when fifo bridges, it does not recognize import. In other applications, I've gotten around this by using bridge_pre_execute_bleg_app/data to throw a custom event but with fifo, bridge_pre_execute also does not work. I've been looking at the fifo::info event, but again, there's no fifo_action that directly links caller variables and consumer variables together.</span></div>
<div><span style="border-collapse:collapse"><br></span></div><div><span style="border-collapse:collapse">For now at least, I can get around this by storing uuid information in my separate database, and looking up the other channel's information based on other_leg_unique_id, but it would be nice if I could directly see it when the channel is bridged. Anyway, great program, and I hope you consider implementing these features to make FS even better. Thanks.</span></div>
<div><span style="border-collapse:collapse"><br></span></div><div><span style="border-collapse:collapse">--matt</span></div><div><span style="border-collapse:collapse"><br>
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