[Freeswitch-users] How to hangup a call which is in a parked state
Grant Bagdasarian
GB at cm.nl
Mon May 19 12:48:09 MSD 2014
Nevermind, I’ve fixed the problem.
The inbound EslConnection I created was registered for myevents <aleg_uuid>. I was also sending the uuid_kill on this object. Removed the myevents and the divert_events on command and now the call gets killed.
From: Grant Bagdasarian
Sent: Monday, May 19, 2014 10:40 AM
To: FreeSWITCH Users Help
Subject: RE: [Freeswitch-users] How to hangup a call which is in a parked state
Nevermind this, I executed this before the channel was answered.
What I did found out is the ESLevent object the Bgapi method returns is null.
Executing uuid_kill directly in fs cli works.
So, I’m probably using the wrong command or format.
Any pointers?
From: freeswitch-users-bounces at lists.freeswitch.org<mailto:freeswitch-users-bounces at lists.freeswitch.org> [mailto:freeswitch-users-bounces at lists.freeswitch.org] On Behalf Of Grant Bagdasarian
Sent: Monday, May 19, 2014 10:25 AM
To: FreeSWITCH Users Help
Subject: Re: [Freeswitch-users] How to hangup a call which is in a parked state
I tried executing the uuid_kill <uuid> command directly in the FS cli.
uuid_kill 51559706-df2e-11e3-b13b-cf4c73e7bd03 16
OR
uuid_kill 51559706-df2e-11e3-b13b-cf4c73e7bd03
It resulted into:
-ERR No such channel!
I get the UUID from the Unique-ID header.
Using FS version 1.2.13.
From: freeswitch-users-bounces at lists.freeswitch.org<mailto:freeswitch-users-bounces at lists.freeswitch.org> [mailto:freeswitch-users-bounces at lists.freeswitch.org] On Behalf Of Grant Bagdasarian
Sent: Monday, May 19, 2014 9:22 AM
To: FreeSWITCH Users Help
Subject: Re: [Freeswitch-users] How to hangup a call which is in a parked state
Hello Ian,
I tried it, but it also doesn’t work (nothing shown in fs_cli output). Someone explained to me to use Bgapi or Api method when executing mod_commands commands, so I did.
This method is being executed.
private void uuidKill(ESLconnection connection, string uuid) {
connection.Bgapi("uuid_kill", uuid, "");
}
I also tried, without any success:
connection.Bgapi("uuid_kill " + uuid, "16", "");
I’m using Outbound ESL to pass call control to my C# application. The application then play some stuff to the caller, collects input, acts on it etc. It then reaches a point where it has to bridge to an remote destination and upon connection they get to talk to each other for a limited amount of minutes.
Once this limit has been reached, the c# application steps in does a uuid_transfer to park both calls and perform playback on both uuid’s.
Before the uuid_transfer I’m creating a new ESLconnection (inbound mode) to FS which registers for events for the a leg’s uuid and I create a new Task which listens for hangup of the a leg. So far this works.
When the CHANNEL_HANGUP/CHANNEL_HANGUP_COMPLETE event has been received for the a leg, I send a command to FS using the inbound ESL socket connection. But the command never gets executed in FS. The connection is up, .Connected() returns 1.
Did I use the uuid_kill command in a wrong way?
Regards,
Grant
From: freeswitch-users-bounces at lists.freeswitch.org<mailto:freeswitch-users-bounces at lists.freeswitch.org> [mailto:freeswitch-users-bounces at lists.freeswitch.org] On Behalf Of Ian McMaster
Sent: Friday, May 16, 2014 4:23 PM
To: FreeSWITCH Users Help
Subject: Re: [Freeswitch-users] How to hangup a call which is in a parked state
Grant,
uuid_kill <uuid> will 'hangup' a call in a parked state.
On Fri, May 16, 2014 at 9:54 AM, Grant Bagdasarian <GB at cm.nl<mailto:GB at cm.nl>> wrote:
Hello,
How do I hangup a call which is currently in a parked state?
Documentation https://wiki.freeswitch.org/wiki/Misc._Dialplan_Tools_park says:
- Set caller in a place where the channel won't be hungup on, while waiting for someone to talk to.
Does this mean I can’t hang up a channel that is in a parked state?
I’m using the ESL library and I’ve tried different things:
- ESLconnection Execute Hangup
- SendMSG Hangup
- Uuid_transfer to extension which hangs up the call
None of them work. I also don’t see the action back in the fs_cli output.
The call was in a bridged state with another channel (inbound channel). After a few minutes I performed a uuid_transfer to park both calls, then uuid_broadcast to both calls to play a different prompt to each leg.
Then I hangup the inbound channel by hanging up the phone, and the outbound channel remains in parked state. I have no idea how to force this channel to be hung up as well.
Any ideas?
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