[Freeswitch-users] significant delay waiting for response after playAndGetDigits()

Wes wes-fs at 499x.com
Thu Jun 30 23:01:04 MSD 2011


I'm in fs_cli, and I think the loglevel is already at debug, since I set 
it to debug and saw the same messages that I have in the pastebin

http://pastebin.freeswitch.org/16635

in line 12, you can see that it received DTMF 1 right after speaking "One"

but then, the second time I called pagd, you can see that in line 39, it got as far as speaking the number "Three"
And, the third time, in line 81, it gets to speaking "Six", before detecting the DTMF.

So, is that what you mean by monitoring the DTMF?  Even though I press the number immediately when the message says "go", it takes longer and longer each time to respond.


On 6/30/2011 1:50 PM, Anthony Minessale wrote:
> have you monitored your dtmf ?
> is it 2833?
>
> Try console loglevel debug and look at the message saying when you got the dtmf.
>
>
> On Thu, Jun 30, 2011 at 1:46 PM, Wes<wes-fs at 499x.com>  wrote:
>> I've narrowed it down a bit.  I think this may be a bug (memory leak maybe?)
>>
>> It seems that the pagd function is very responsive on the first use, but
>> on each repeated call to this function, it takes longer to respond to
>> the user's keypress.
>>
>> The following test script illustrates the problem.  It asks user to
>> press a key, then it starts counting up to 10.  The first time, it stops
>> right away after you press a key, telling you what key you pressed, the
>> second time, it gets as far as the number 3, the third time, it counts
>> up to six, and so on, until it completes the count all the way to 10,
>> and then it says you've pressed an invalid entry, even though you indeed
>> pressed a key at the beginning of the message.
>>
>> lua script:
>> http://pastebin.freeswitch.org/16637
>>
>> phrase xml:
>> http://pastebin.freeswitch.org/16636
>>
>> Log:
>> http://pastebin.freeswitch.org/16635
>>
>> Could someone try this example on their own system to see if they could
>> duplicate the behavior?
>>
>> Thanks in advance!
>>
>>
>> On 6/30/2011 10:10 AM, Wes wrote:
>>> I am experiencing a delay waiting for the system to respond in a lua
>>> script that is using playAndGetDigits.  I press a key while the voice is
>>> still speaking, and it continues to speak for a few seconds before
>>> moving to the part of the script for the particular keypress.
>>>
>>> Also, related: sometimes it speaks the "invalid" message even though the
>>> key pressed is a valid one, and then immediately after speaking the
>>> invalid message, it continues with the processing for the key that was
>>> pressed.  So I know I didn't press an invalid key.
>>>
>>> --        session:execute('flush_dtmf');
>>>            session:flushDigits()
>>>            local digits = session:playAndGetDigits(1, 1, 3, 2000, "#",
>>> "phrase:play_submit_rerecord:1:2:3", invalid, "\\d{1}")
>>>            if ( digits == "1") then
>>>
>>> ETC
>>>
>>> here is the phrase:
>>>
>>> <macro name="play_submit_rerecord">
>>> <input pattern="^([0-9#*]):([0-9#*]):([0-9#*])$">
>>> <match>
>>> <action function="speak-text"
>>>                    data="To listen to your dictation, press $1, To submit
>>> your dictation , press $2, To discard your dictation and start over,
>>> press $3."/>
>>> </match>
>>> </input>
>>> </macro>
>>>
>>> Is the speak-text just too cpu intensive and causing it to be slow to
>>> respond to the DTMF?
>>>
>>> Any help would be appreciated... thanks!
>>>
>>> _______________________________________________
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>> _______________________________________________
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>
>



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