[Freeswitch-users] How to stop and replay an audio from the beginning?

Michael Collins msc at freeswitch.org
Fri Apr 8 23:58:44 MSD 2011


I don't know if what you're doing is the optimal way or not, but I'm pretty
sure that if you are playing a second file then you need to break out of
playing the first file. Look at the uuid_break API for ideas on how to do
that.

-MC

On Fri, Apr 8, 2011 at 11:51 AM, Frankie Yiu <frankie.k.yiu at gmail.com>wrote:

> Hi there,
>
> I would like to know what is the preferred way to do the following.
> My application is this:  Make a phone call to a person, after the person
> picks up the phone an message would play.  If he presses the * key, the
> message would stop and start from the beginning again.  I am using C# to
> start the call and play an audio using  PlayAndGetDigits() while in my C++
> code would check the DTMF event.  If it finds a * key pressed, it will call
> the uuid_displace with the same file (but for testing purpose, I am using
> different file).  This is not working right because I can hear that the new
> audio file is playing on top of the original audio instead of stopping the
> original audio and play the new audio.
>
> Anyone has an idea how I should do this?
>
> Thanks in advance.
>
> Frankie
>
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