[Freeswitch-users] PlayAndGetDigits reset input
David Ponzone
david.ponzone at ipeva.fr
Sat Aug 14 09:15:07 PDT 2010
Nigel,
Many solutions were given (listen to the whole seq and strip everyhing
at the left of the **/##, or listen one dtmf at a time, concat that to
previous dtmf, check if last 2 are **/##, if so empty the variable, go
on listening to dtmf until required length/string is matched).
Basically, the right solution(s) probably relies on how you may detect
the the sequence entered is finished: terminator ? max length ?
timeout ?
David Ponzone Direction Technique
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Le 14/08/2010 à 13:14, Nigel Kent a écrit :
> I think what you suggest would be better - to listen for the digits.
>
> Do you have any resource or tips that I can check to see how to
> implement listening and catching a desired sequence
>
> --- On Fri, 13/8/10, Michael Collins <msc at freeswitch.org> wrote:
>
> From: Michael Collins <msc at freeswitch.org>
> Subject: Re: [Freeswitch-users] PlayAndGetDigits reset input
> To: "FreeSWITCH Users Help" <freeswitch-users at lists.freeswitch.org>
> Date: Friday, 13 August, 2010, 20:25
>
>
>
> On Fri, Aug 13, 2010 at 1:46 AM, Nigel Kent <ktngl at yahoo.co.uk> wrote:
> Using PlayAndGetDigits I want to give option to the user to reset
> their input by entering a certain key sequence (##)
>
> How can I make PlayAndGetDigits reprocess immediatly if this key
> squenqence is pressed.
>
> I don't believe playandgetdigits does this. You will have to listen
> for ## (or whatever) and then loop back and re-execute
> playandgetdigits.
> -MC
>
>
> -----Inline Attachment Follows-----
>
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