[Freeswitch-users] Playing a sound file (or TTS) to the called party when transferring a call just before bridging

Gonzalo Servat gservat at gmail.com
Mon Nov 3 18:09:38 EST 2008


Thanks anthony! Works like a charm :-)

On Mon, Nov 3, 2008 at 2:47 PM, Anthony Minessale <
anthony.minessale at gmail.com> wrote:

> your issue with pre_execute_b is probably fixed in latest trunk.
> As far as execute_on_answer, you need to set the variable on that dialing
> leg not the inbound leg.
>
> {execute_on_answer=playback\s/some/file.wav}sofia/profile/u at dom.com
>
>
>
> On Sun, Nov 2, 2008 at 8:59 PM, Gonzalo Servat <gservat at gmail.com> wrote:
>
>> Hi All,
>>
>> This is basically what I'm trying to do:
>>
>> - Caller dials in and FS runs the Lua script I'm writing
>> - Main menu is played to the caller
>> - Caller presses 1
>> - Still in Lua, i run session:transfer() to an extension of another
>> dialplan context
>> - When the called party picks up, a wav file (or TTS) is played to the
>> CALLED party
>> - Once the sound stops playing, the caller is bridged to the called party
>>
>> To achieve this, the nice folks at #freeswitch suggested a few things:
>>
>> 1) execute_on_answer. This doesn't appear to work ... no application seems
>> to be executed when the called party picks up. Is it because the call is
>> already answered when the caller originally dials in at the very beginning?
>> 2) bridge_pre_execute_bleg_app / bridge_pre_execute_bleg_data. This is the
>> closest I've come to getting it working. I used the following in the Lua
>> script:
>>
>> if( selection == "1" ) then
>>       session:setAutoHangup(false)
>>       session:execute( "set", "bridge_pre_execute_bleg_app=speak" );
>>       session:execute( "set", "bridge_pre_execute_bleg_data=flite|kal|this
>> is kal saying something" );
>>       session:transfer( "10", "XML", "extensions" )
>> end
>>
>> I actually see in the logs that it's "saying text: this is kal saying
>> something" but it goes no further. On the called party side, I don't hear
>> the text nor is the call bridged. I tried using "playback" instead of
>> "speak" to see if it was a TTS problem but no, same result.
>>
>> Any ideas?
>>
>> Thanks
>> Gonzalo
>>
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>>
>
>
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> Anthony Minessale II
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