<br><br><div class="gmail_quote">On Fri, Oct 24, 2008 at 9:59 AM, Robert Clayton <span dir="ltr"><<a href="mailto:rjcajax@gmail.com">rjcajax@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I apologize if it seems that way.<br>
FreeSwitch is an excellent project.<br>
I realize that you are a far more experienced programmer than myself<br>
and I will be more<br>
than happy to contribute but I first have to overcome the<br>
idiosyncrasies and learning curve.<br>
Probably many more than myself would also contribute and providing the<br>
valid Windows<br>
builds or at the least fully built revision numbers would be a great<br>
step in that direction.<br>
But I sense from your reply that this idea is rejected.<br>
</blockquote><div><br>Robert,<br><br>We appreciate your willingness to help out. Doing cross-platform work is no small feat and the differences between the various platform require the devs to jump through flaming hoops while juggling knives. I promise that they are all working extremely hard to make Windows builds work properly, so please don't take it personally if they take it personally, if you get my meaning.<br>
<br>On to the issue at hand... your best bet would be to post a bug report on <a href="http://jira.freeswitch.org">jira.freeswitch.org</a> with all the relevant details. Be sure to include your exact Windows version, hardware type (32 vs. 64, e.g.), plus all the VS2008 errors you are seeing during the build process. Ideally, if you have a second machine that you could test on that would definitely help identify the source of the issue. Is it machine-specific? If you had a sandbox-type machine that you could tinker with that would really be great because you could do drastic things while troubleshooting. (Re-install Windows, use the freebie VS vs. full VS 2008, etc.)<br>
<br>Since your time is also valuable it might be best if you post the bug on jira and then wait for assistance. In some cases the devs might want to remotely access your machine so that they can see the issue first hand. In other cases they will get half way through your well-documented bug report and know exactly what needs to be done.<br>
<br>Hope this helps! Please hang in there - cross-platform growing pains are not fun but you'll be happy when you get past them.<br><br>-MC<br></div></div><br>