<div dir="ltr">That would pretty much violate the whole scope of the library. It's not supposed to even know there is a such thing as FreeSWITCH to get variables from. There could just as easily be a chan_openzap for asterisk (*WINK* *WINK* anyone? buelleur?)<br>
<br>What exactly do you need them for?<br><br>The most elegant way would be for the FS core to allow endpoints (mod_openzap) to register a callback to be called<br>when a variable is set on that channel, then add the concept of channel variables to openzap zchans<br>
<br>so then when FS had a channel variable set it mod_openzap would in turn set it on openzap zchan and the blind abstraction would be preserved.<br><br><br><br><br><div class="gmail_quote">On Thu, Oct 2, 2008 at 2:42 AM, Simon Capper <span dir="ltr"><<a href="mailto:scapper@ooma.com">scapper@ooma.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I want to access channel variables from an ozmod module in openzap.<br>
I can't see a way to do it in the current code.<br>
<br>
I'd like to add the feature and provide a patch for openzap when I'm done.<br>
I'm thinking of adding a void pointer that could be passed down via<br>
zap_channel_open that could be then be used from the ozmod modules?<br>
Mod_openzap would set the pointer to a function that would give access to<br>
channel variables. Thoughts?<br>
<br>
Simon<br>
<br>
<br>
<br>
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